Thursday, June 27, 2013

The New Bill of Rights for All Students

Monday, May 20, 2013

By Brandon Busteed, Executive Director of Gallup Education


Gallup has a silver bullet for solving many of the world’s problems. Here it is: Every student in the world, from pre-K to higher ed, needs:

  • Someone who cares about their development 
  • To do what they like to do each day
  • To do what they are best at every day
That’s it. It should be the new bill of rights for all students -- and frankly, all people -- worldwide.

This insight is rooted in Gallup’s most important findings -- everyone in the world wants a good job, and no one ever became successful by trying to improve their weaknesses. They became great by playing to their strengths and leveraging their innate talents. These two findings have absolutely everything in common with the new bill of rights.

A “good job” is not just any job. True, it’s regular work -- a job. But most importantly, it’s about being engaged in your work -- something Gallup is an expert on, having conducted more than 24 million workplace engagement surveys worldwide. And being engaged in your work -- experiencing “flow,” as some experts call it, at its finest -- is mostly about three key ingredients: having a manager or someone at work who cares about your development, doing what you like to do each day, and doing what you’re best at every day. We know that if you have a manager who focuses on your strengths, for example, the chances of you being disengaged are virtually zero. On the flip side, if you have a manager who ignores you entirely, there is virtually no chance that you are engaged.   

Ad man of the century, Roy Spence, has become a nationally-renowned guru on how individuals and organizations can find their “purpose.” His message is that the purpose of life is to play to your strengths. And yet, our entire educational system and work environment is built around a deficit-based model. We have created a world where we spend almost all of our time focused on what is wrong, rather than what is right. 

Throughout the U.S. educational system, we harp on what is wrong with schools, how ineffective teachers are, and what our kids don’t know. We do this across our workplaces as well when managers give employees reviews -- that is, if you’re lucky enough to have a manager who actually takes the time to give you one. The focus is on “constructive criticism,” the polite way of saying what you’re doing wrong and what you’re no good at. Imagine what the world would look like if we found a way to maximize human potential by everyone doing what they are best at every day. The impact is unfathomable. 

Gallup estimates that -- at most -- 30% of the United State’s workforce is actively engaged in their work. We also know the outlook is pretty miserable in schools; in elementary school, engagement peaks at 76%, but then decreases each year students are in school -- down to 61% in middle school and then 44% in high school. If schools focused on students’ strengths rather than their weaknesses, students would be more engaged throughout their entire education.  

After surveying citizens in 160 countries for the past six years, Gallup knows what a life well lived looks like. Those who rate their lives the highest in the world have one important factor in common, a factor that is the strongest predictor of how they view their lives: career wellbeing. In short, they like what they do, they do what they’re best at, and they most certainly have someone who cares about their development. 

We need a new Bill of Rights -- not just for students and not just for the United States -- but for humankind. If you want to “fix” our economy and “fix” the education system that fuels it, we’ve learned the hard way that it can’t be accomplished by hammering away at weaknesses. 

We need to find what’s strong, not what’s wrong. And that starts with each human being playing to their own strengths. That’s a journey that starts at birth and goes until death, from pre-K to post-career. Share the new Bill of Rights now:
  1. I have someone who cares about my development.
  2. I do what I like to do each day.
  3. I do what I’m best at every day. 
It will change the trajectory of students’ lives -- and of human development throughout the world.

Learn how to achieve better student outcomes in higher education with the Gallup StrengthsQuest Operating System.

Brandon Busteed leads the development of Gallup’s education work. His career spans a wide range of important work in education as an educational entrepreneur, speaker, writer, and university trustee. Busteed’s work involves integrating Gallup’s research and science on selection, strengths, engagement, and wellbeing to improve student success, teacher effectiveness, and education outcomes. His mission is to create a national movement to measure the education outcomes that matter most, connect education to jobs and job creation, and to promote a paradigm shift from knowledge mastery to emotional engagement in education.

http://thegallupblog.gallup.com/2013/05/the-new-bill-of-rights-for-all-students.html

Wednesday, June 26, 2013

Report: Students Taking Online Courses Jumps 96 Percent over 5 Years

The number of college students taking at least one online course nearly doubled, from 23 percent to 45, over the last five years according to the 2013 College Explorer, a new report from market research company re:fuel. Students taking online courses are also enrolled in an average of two per term, according to the report.

Though the number of students turning to the Internet for their education is increasing at a rapid clip, the reviews are mixed.

"While students appreciate the flexibility online classes afford, many also struggle with managing coursework when they don't have regular assignments or meetings," said Tammy Nelson, vice president of marketing & research at re:fuel, in a prepared statement. "Students who need additional assistance to grasp course material also struggle to find help when professors and fellow students are available only in the digital world."    
Students are also bringing more devices onto campus with them, according to the survey, at an average of 6.9 each, up one half from last year's report.

At 85 percent, laptops are the most commonly owned device among students who responded, with smartphones in second place at 69 percent. Gaming consoles, MP3 players and printers close out the top five at 68, 67, and 62 percent, respectively. Smartphones, however, move into first place, at 31 percent, when students are asked what devices they intend to purchase in the next year.

Other key findings of the report include:

  • Seventy percent of students surveyed said they use their laptops for research and coursework;
  • Forty-seven percent said they use a laptop regularly for taking notes in class, though pen and paper is still more popular for that task, with 79 percent saying they use those tools more typically;
  • Among students who reported owning a tablet, 33 percent said they use them for work, research, and taking notes, and 37 percent said they read e-textbooks on them;
  • Some students, 13 percent, even reported taking class notes on their smartphones;
  • Although ownership of tablets and electronic readers is increasing, according to the survey, printed textbooks still dominate, making up 59 percent of the textbooks responding students bought;
  • Students who responded to the survey reported spending an average of 14.4 hours multitasking across their various devices, with much of that time spent looking for or consuming entertainment;
  • Sixty-four percent of respondents said they regularly watch TV in real-time on a television set, with another 20 percent reporting they watch on a computer;
  • Downloaded television, however, is more likely to be watched on a computer or tablet, at 43 and 28 percent, respectively;
  • Movies consumption has no such clear winner, with 51 percent reporting that they watch them on a television, 52 percent saying they watch on a computer, and 30 percent reporting they watch them on tablets;
  • Nearly half of students surveyed reported regularly using a second screen as they watch television, at 49 percent;
  • Students reported using mobile apps primarily for entertainment, with 73 percent using them for games, 67 percent for music, and social networking rounding out the top three at 64 percent;
  • Facebook use is up five percent over last year's study, to 86 percent;
  • Twitter is the second most commonly used social network among responding students, at 38 percent, marking an eight point increase over the previous year;
  • Instagram, which was included in the survey for the first time this year, came in third at 30 percent; and
  • Google+ was the only social network included in the survey to show a decline in use, from 32 percent in the previous report to 29 in this year's.
Much of this activity is still happening on campus, according to the report, with students spending an average of 10.2 hours on campus each day during the week and 6.5 hours each day on the weekend.

"While we expect to see a net increase in the number of online courses students take in the future, the campus environment remains the main hub of daily life," John Geraci, president and founder of Crux Research, in a prepared statement. "Students taking online classes must often visit campus to obtain materials, join study groups or do research — not to mention the myriad recreation, shopping and entertainment venues available at colleges today…"
The 2013 College Explorer report was based on responses from 1,528 current college students taking at least one course on a physical campus.

http://campustechnology.com/articles/2013/06/24/report-students-taking-online-courses-jumps-96-percent-over-5-years.aspx?=CT21